Vartmaan Institute Sirsa

Chapter 4 Motion in a Plane

Chapter 4 Motion in a Plane

Motion in a Plane : Scalar and vector quantities; position and displacement vectors, general vectors and their notations; equality of vectors, multiplication of vectors by a real number; addition and subtraction of vectors, Unit vector; resolution of a vector in a plane, rectangular components, Scalar and Vector product of vectors. Motion in a plane, cases of uniform velocity and uniform acceleration- projectile motion, uniform circular motion

To download free class 11 physics notes of Chapter 4 Motion in a Plane click on the link given below

Chapter 4 Motion in a Plane

 

2(C) PROJECTILE MOTION:-

18 PROJECTILE MOTIONS

A projectile is the name given to a body which once thrown upward with some initials velocity moves only under the effect of gravity alone.

The path followed by the particle is called trajectory.

E,g:- (i) A bullet fired from a rifle.

(ii)- A stone thrown horizontally from the top of a building. 

QUESTION 16: What do you mean by principal of physical independence of motions?

In the absence of air a particle projected followed two motions, motion in horizontal direction and motion in vertical direction.

Both the motion in horizontal direction & in vertical direction are independent on each other.

This is called principle of physical independence. 

E.g.:- if two balls dropped from the top of a building one in horizontal direction & one in vertical direction will reach the ground in same time but with different positions.

19. ASSUMPTION USED IN PROJECTILE MOTION:-

(I)there is no air resistance on the projectile.

(ii)The effect due to curvature of earth is negligible.

(iii) The effect due to rotation of earth is negligible.

(iv) The acceleration due to gravity is constant for throughout motion.

20. PROJECTILE GIVEN HORIZONTAL PROJECTION:-

Suppose a body is projected horizontally with initial velocity u from a point O at a certain height h from the ground.

The body is under the influence of two simultaneously independent motions.

(i)- Uniform horizontal motion with velocity u.

(ii)- Vertically downwards motion with acceleration g.

Under the combined effect of these two motions body moves along OPA.

(a)TRAJECTORY OF THE PROJECTILE:-

Let after the time t the body reaches the point p (x, y).

The horizontal distance covered by the body in t time is or

The vertical distance travelled by the body in t time is given by 

Or,(initially vertical velocity = 0)

Or,

Or

Or

So

This is the eqn of parabola. Hence the particle will follow parabolic path.

(a)TIME OF FLIGHT:-

The time for which a particle or projectile remains in space is called time of flight. Let t be the time of flight.

For the vertical downward motion we have 

Or 

= S

OrT=

Or( s= height = h)

(b)HORIZONTAL RANGE:-

It is the horizontal distance covered by the projectile during its time of flight. It is equal to OA = R.

R= horizontal velocity x time of flight

So ,

VELOCITY OF THE PROJECTILE AT ANY INSTANT:-

Let v is the velocity of projectile at any instant of time.

It may be divided into two components.

  1.            Horizontal component
  2.            Vertical component

So, the resultant velocity at point P is

Or

If the velocity v makes an angle β with the horizontal than 

β= tan-1( )

21. PROJECTILE GIVEN ANGULAR PROJECTION:-Projectile fired at an angle Ѳ with the Horizontal.:-

Suppose a body is projected with initial velocity u making an angle Ѳ with the horizontal.

This velocity has two rectangular components

  1.           ucosθ along horizontal x axis.
  2.           usin θ along vertical y axis.

Under the combined effect of above two components the body will follow the OAB path. As shown in fig.

EQUATION OF TRAJECTORY OF A PROJECTILE:-

Supose at time t the body reaches the point P (x, y).

The horizontal distance covered by the body is

Or

Similarly vertical distance covered by the body in t time is

Or × 

Or

Which is also a trajectory of parabolic hence particle given angular projection will follow parabolic path.

TIME OF MAXIMUM HEIGHT:-

The time taken by the projectile to reach the maximum height is called time of maximum height.

As at the highest point vertical component of the velocity

So,

Or

TIME OF FLIGHT:-

It is the total time for which a projectile remains in air. Net vertical displacement covered by the projectile during time of flight= 0.

As 

Comparing  & 

We get   

MAXIMUM HEIGHT OF THE PROJECTILE:-

The maximum vertical distance covered by the projectile is called maximum height of the projectile.

At the vertical height A, vertical component of velocity = 0

So, 

Or

HORIZONTAL RANGE (R):-

It is the Horizontal distance travelled by the projectile during its time of flight. So, 

Or

* Condition for maximum horizontal range 

As 

R will be maximum if 

Thus if a projectile fired at 450will have maximum horizontal range & the maximum horizontal range can be given as 

22. TWO ANGLE OF PROJECTION FOR THE SAME HORIZONTAL RANGE:-

The Horizontal range of a projectile projected at an angle with the horizontal with velocity u is given by 

R = 

Replacing 

R = 

I,e.R = R

Hence for a given velocity of the projection, a projectile has same horizontal range for the angle of projection  & (90 –). Its value is maximum for=450

QUESTION 16: A ball is thrown from a field with a speed of 12.0 m/s at an angle of 45° with the horizontal. 

At what distance will it hit the field again? Take g = 10.0 m/s.

Solution  : The horizontal range

Thus, the ball hits the field at  from the point of projection. θ

23. VELOCITY OF PROJECTILE AT ANY INSTANT:-

Suppose the projectile has velocity v at the time t at point P (x1y).

Thevelocity v has two rectangular components .

The resultant velocity 

Or 

If the velocity v make angle β with the vertical, then

24. VELOCITY OF THE PROJECTILE AT THE END POINT:-

At the end of flight

So the resultant velocity is

= = u

Also 

Or

Here –ve sign shows that the direction is downward. 

Hence Projectile returns to ground at the same angle at which it is fired.

QUESTION 17: A football is kicked with a velocity of 20 m/s at an angle of 45° with the horizontal.

(a) Find the time taken by the ball to strike the ground.

(b) Find the maximum height it reaches.

(c) How far away from the kick does it hit the ground ? Take g = 10 m/s2. 

Solution :(a) The initial velocity has the components

And

When the ball reaches the ground, y = 0. 

Using

Or

Thus, it takes 2.8 s for the football to fall on the ground. 

  1. At the highest point .

Using the equation 

or,

Thus, the maximum height reached is 10 m. 

(c) The horizontal distance travelled before falling to the ground

 

1

Scalar and  Vectors

25. PHYSICAL QUANTITY 

In the study of the two dimensional motion of the physical quantity we need sometime both magnitude and the direction of the quantity so introduced a new term vector.

A physical quantity may be divided into two types 

Scalar Quantity:-

Physical quantities that have only magnitude and no direction are called scalar quantities or scalars. Eg: mass, time, speed etc.

Vector Quantity:-

Physical quantities that have both magnitude and direction are called vector quantities or vectors. Eg: displacement, weight, velocity, force etc.

Difference between scalar and vector quantity

Scalar quantity

1.Scalar quantity have only magnitudes

2.Scalar quantity changes when magnitude of the quantity changes 

3.Scalar can be added by the ordinary laws of the algebra

Vector quantity

1. Vector quantity have both magnitude and direction

2. Vector quantity changes when either magnitude or direction changes

3. Vectors can be added by only special laws of  vector  addition

25. .  Representation of vectors 

A vector is represented by using a straight line with an arrowhead at one end. The length of the line represents the magnitude of the vector and the arrowhead gives its direction.

 

26.. Types of vectors 

Equal vectors

Vectors are said to be equal if they have the same magnitude and same direction

 

Negative vector 

A vector having the same magnitude but direction opposite to that of a given vector is called negative vector of the given vector.

                            

.Unit vector 

A vector whose magnitude is unity (one) is called a unit vector. It is represented as

      As     

Unit vector have direction as same as its parent atom.

Orthogonal unit vectors:- 

three mutually perpendicular vectors   are called orthogonal unit vectors.

These vectors may be represented as   

  , ,

Zero vector or null vector:-

It is a vector, which has zero magnitude and an arbitrary direction.

It is represented by .

     When a vector is added to zero vector then we get the same vector 

As 

     When a real number or a vector is multiplied to zero vectors then we get the zero vectors.

     If  and μ are two none zero real numbers then the relation  can hold only when both  are zero vectors.

Polar vector:-

The vectors which have starting point are called polar vectors like displacement vector, force etc.

Axial vector:-

 The vectors which represent the rotational effect and act always along the axis of rotation in accordance with the right hand screw rule are called axial vector.

For example angular velocity, torque, angular momentum etc.

Position Vector:

C:\Users\vartmaan\AppData\Local\Microsoft\Windows\Temporary Internet Files\Content.Word\अनुक्रमणिका.PNGThe position vector is used to specify the position of a certain body. The position vector of an object is measured from the origin, in general. 

Suppose an object is placed in the space as shown: 

Position vector   

Where, = unit vector along x-direction,

 = unit vector along y-direction

= unit vector along z-direction

So if an object is at a certain point P (say) at a certain time, its position vector is given as described above.

Displacement Vector:

C:\Users\vartmaan\AppData\Local\Microsoft\Windows\Temporary Internet Files\Content.Word\images.pngThe change in the position vector of an object is known as the displacement vector.

Suppose an object is at point A at time = 0 and at point B at time = t.

The position vectors of the object at point A and at point B are given as:

Position vector at point 

=

Position vector at point B is 

   

Now, the displacement vector AB of the object will be:

 )

Or  

The displacement of an object can also be defined as the vector distance between the initial point and the final point.

Suppose an object travels from point A to point B in the path shown in the black curve:

27. Addition of vectors.

  1.     When the vectors are in the same direction.

Here the magnitude of the resultant vector is equal to the sum of the magnitudes of the two vectors and direction is same as that of the two vectors.

 

  1.    When the vectors are in opposite directions.

Here the magnitude of the resultant is the difference in magnitude of the two vectors and the direction is same as that of the bigger vector. 

 

  1.    When the vectors are inclined at an angle.

When the vectors are inclined at an angle, the sum of vectors can be determined using two methods:

 (a)  Triangle law of vectors:  

If two vectors are represented by the two sides of a triangle, both in magnitude and in direction, and in same order, then the third side of the triangle in the reverse order represents the vector sum of the vectors.

I.e.  

Magnitude of 

As shown in fig. AB and BC are two vectors taken in the same order and AC is the vector taken in the opposite order.

Now to obtain the magnitude of vector R draw CD perpendicular to AD then from the triangle ACD

  

Or   

Or     (1)

Now from triangle BCD 

  

         

Using in equation 1 we get 

          

Or  

Or   

Or   

Or   

Or    

Which is the required expression for the magnitude of the .

Direction of the 

The direction of the resultant vector can be given by the slope of the resultant or we can say by the.

As from the diagram    

Or    

QUESTION 18: Two vectors of equal magnitude  5 unit have an angle 60° between them.

Find the magnitude of

(a) the sum of the vectors and

(b) the difference of the vectors. 

 Solution (a)  +  is the sum of  and .Both have a magnitude of5unit and the angle between them is 60°. 

Thus, the magnitude of the sum is

Or   unit.

  1.     is the sum of  and (- ). As shown in the figure, the angle between A and (-  ) is 120°.
  2. The magnitudes of both   and (-) is 5 unit.

So  – 

(b)  Parallelogram law of vectors.

If two vectors are represented both in magnitude and in direction by the adjacent sides of a parallelogram, then the diagonal of the parallelogram starting from the point of intersection of the two vectors represent the vector sum of the two vectors”.

 

suppose AB and AE are the two vectors representing as the two adjacent sides of a parallelogram. AC is the greater diagonal of parallelogram.

Now draw CD perpendicular to AD.

then from the triangle ACD 

Or    

Or       (1)

Now from traingle BCD   

 

        

 

Using in equation 1 we get 

           

Or   

Or   

Or   

Or  

Or   

Which is the required expression for the magnitude of  .

Direction of the 

The direction of the resultant vector can be given by the slope of the resultant or we can say by the .

As from the diagram 

 

Or    

(c )Polygon law of vector addition:-

https://www.studyadda.com/upload/html_folder/5_Polygon_Law_of_Vector_Addition/5_Polygon_Law_of_Vector_Addition_files/image001.pngAccording to the polygon law of vector addition, if a number of the vectors represent the sides of a open polygon taken in same order then their resultant vector is represented by the closed side of the polygon taken in the opposite order.

Suppose a polygon OABCDEO. Sides   ,, are taken in same order and side  is taken in opposite order.

Than according to the polygon law of vector addition 

 ++

Proof:- Draw OB then apply triangle law in OAB. We get 

   ..(1)

Again from triangle OBC 

We get + 

Using eq.(1)     =    … (2)

Similarly from OCD   + 

Using eq.(2)  = ….(3)

Now from triangle ODE we get  

Using eq.(3) ++

28. Scalar Product or Dot product of two vectors:-

Scalar product is defined as the product of the magnitude of two vectors and the cosine of the angle between them.

If A and B are two vectors inclined at an angle θ, then scalar product is given by

 .  =   cosθ=A Bcosθ 

Properties of dot products:-

     scalar product of two vectors is always a scalar.

     It is commutative, 

i.e.  . = . 

     It is distributive, 

i.e.   .( +)= . + . 

     The dot product of two identical vector may be given by 

 . =  cos0=A2.

     The dot product of   

     The dot product of   

Dot product in term of Cartesian coordinate system

suppose  &  are the two vectors, such that

   and   

then there dot product may be given as 

 . =().()

  . =

 . =   )      

 . =()

QUESTION 19: The work done by a force   during a displacement r is given by .

Suppose a force of 12 N acts on a particle in vertically upward direction and the particle is displaced through  2.0 m  in vertically downward direction.  Find the work done by the force during this displacement. 

Solution :  The angle between displacement r and the force  F  is 180°. 

 Thus, the work done is

 

QUESTION 20: The vector    has a magnitude of  5 unit,   has a magnitude of  6 unit and the cross product of  and has a magnitude of  15 unit.

Find the angle between  and 

Solution :  If the angle between   and is 9, the cross product will have a magnitude 

 × 

Question21: suppose  &  are the two vectors, such that   and   then obtain there dot product.

Question22: suppose  &  are the two mutually perpendicular vectors, such that   and   then obtain value of n.

29. Vector Product of two vectors or Cross Product of two vectors:-

Vector product is defined as the product of the magnitude of the two vectors and the sine of the angle between them.

 If A and B are two vectors inclined at an angle θ, then vector product is given by

 ×  =  sin θ = ABsinθ

The direction of vector product is given by unit vector   perpendicular to the plane containing A and B.

 Properties of cross products:-

     cross product of two vectors is always a vector.

     It is not commutative, 

i.e.  × = × 

     It is distributive,

 i.e.   × ( +)= × + × 

     The cross product of two identical vector may be given by

  × =  cos90=0.

     The cross product of      

  

     The cross product of      

 

cross product in term of Cartesian coordinate system

suppose  &  are the two vectors, 

such that   and   

then there cross product may be given as 

 × =() × ()          

  × =

 ×         (

As we know    ()  

So    × =     

Or    × =        

30. Rectangular components of a vector.

The process of breaking one vector into two or more vectors is called resolution and the vectors so obtained are called components of the vector.

Consider a vector   inclined to x axis at an angle θ. 

If     and   are the component of Vector   along x axis and y axis then by parallelogram law 

  ………(1)   here 

So    …..(2)

Also       

 ….(4)

Then    

  

Or    

Squaring and adding eqn (3) & (4) we get

=

So           

And   

1

 

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